The Diglett Cave

Listen to us on iTunes and Stitcher Radio!

0 notes &

Fairy Friday: Togekiss

This Fairy Friday is all about the final evolution of the mysterious little egg Togepi, Togekiss! Togekiss can be a difficult Pokémon to acquire as Togepi is not found naturally in X and Y (Friend Safari) and must be received as a gift or hunted for with the PokéRadar in some of the previous games. After that you’ll need lots of friendship and a Shiny Stone.


"With STAB Air Slash at its disposal and new fairy type moves Togekiss can be a game changer."

Togekiss’s special bulk and high stats in general immediately push it into the top ranks of the new Fairy type. Stat wise, Togekiss is the 3rd highest special sweeper in the type (after Mega Gardevoir and Gardevoir) and the 5th highest special tank (Mega Gardevoir, Florges, Gardevoir and Sylveon). Togekiss second flying type does provide a plethora of weaknesses including the widely used Stealth Rock move. With STAB Air Slash at its disposal and new fairy type moves Togekiss can be a game changer.


Togekiss has two options for abilites: Serene Grace or Hustle. Hustle will increase the Pokemon’s Attack by 50%, but also reduces the accuracy of all physical moves by 20%. Serene Grace on the other hand, doubles the chance of moves’ secondary effects. These include stat changes, status ailments, or flinching. For clarity’s sake, Serene Grace does not affect critical hit ratio, it does not increase chances of effects from held items (though it does not prohibit them either), or Secret Power.

As Togekiss sports a low attack stat, and those using it competitively will undoubtedly fills its move slots with soecial attack and boosting moves, Hustle ends up being relatively worthless to Togekiss. As such, both competitive builds we’ll bring discussing will be using Serene Grace.

Base Stats

Hp: 85

Attack: 50

Defense: 95

Special Attack: 125

Special Defense: 115

Speed: 80

Total: 545


Since Togekiss’s stats lend heavily to both the sweeper and tank categories, lets take a look good movesets for both. It’s broken down into both special sweeper and special tank. 

Special Sweeper

Move 1: Air Slash

Move 2: Dazzling Gleam

Move 3: Nasty Plot

Move 4: Anicent Power

Special Tank

"For tank purposes Roost give Togekiss a way to stay in the fight a bit longer."

Move 1: Air Slash

Move 2: Ancient Plot

Move 3: Roost

Move 4: Nasty Plot

To move Togekiss from tank to sweeper we’re switching an offensive move to a healing move that will give Togekiss more longevity as a tank. Air Slash with its STAB is a no brianer offensively for either build. Ancient Power has the potential of boosting all stats, which are increased with Togekiss’s Serene Grace. Not to mention a possible curveball for opponents who weren’t expecting a Rock move from a flying type. If you’re going for more of an offensive move Dazzling Gleam is the highest power Fairy move in the game, sweeping through the high-statted dragon-types that still populate many compettive teams. For tank purposes Roost give Togekiss a way to stay in the fight a bit longer. Of course all moves are special based to advantage of Togekiss’s high spec attack.


Prior to generation 6, Togepi, Togetic and Togekiss had the typing of Normal/Flying. They are the only dual-typing evolutionary line to have their typing changed.

Togekiss and its eveoltionary line are also the only Pokemon with the Fairy/Flying typing changed.


Four different Togekiss TCG cards have been printed to date in the TCG, though none yet as a fairy type Pokemon.  All printing of Togekiss to date have been with the Generation 4 and 5 typing. Togekiss appears in the Great Encounters, Undaunted, Plasma Storm and Supreme Victors expansion packs.


Though Misty carried a Togepi and later it evolved into Togetic, Misty would leave it in The Togepi Kingdom during the Hoenn-based Advanced Generaton series. Dawn however recieves a Togekiss from Princess Salvia and carries it with her throughout the series from then on.


Togekiss’s bulk and unique typing help it stand out among the pack of Fairy type Pokémon.  Whether this new typing will help it make a dent in the competitive scene remains to be seen. 

Filed under Anime TCG Trivia Togekiss Fairy Flying STAB Sweeper Tank Air Slsh Dazzling Gleam Roost

9 notes &

Greninja and Charizard Smashing In

Greninja, Charizard, and Mega Lucario Confirmed to be Playable in Super Smash Bros.

Earlier today, Masahiro Sakurai, director of the Super Smash Bros. series, held a rather lengthy Nintendo Direct focusing entirely on the upcoming entries in the series, Super Smash Bros. for Wii U and 3DS. Although the near-forty-minute presentation contained enough information to choke a Rapidash, Pokémon fans will find four bits of news particularly interesting.

The first is a detailing of several Pokémon which will come out of the Pokéball item that occasionally appears on the battlefield. Veteran Pokémon like Staryu and Entei will be returning in this edition of the fighter will newer Pokémon such as Keldeo, Gogoat, and Fennekin will be making their debuts. Additionally, it appears that occasionally, instead of a Pokéball, a Master Ball might appear.  These have a greater chance of revealing strong, rare Pokémon (the example used was Arceus).

Secondly, Lucario seems to have the ability to Mega Evolve in battle. Once Mega Evolved, Lucario will have its power maximized and its “aura,” a bonus boost in attack speed, power, and size that Lucario gets progressively when damaged, will be set to full. The method in which Mega Evolution is possible is not yet known, but fans speculate that it will have something to do with Lucario’s Final Smash attack, an ultra-powerful attacking move that a character can only perform if they acquire a special Smash Ball item.

The third and fourth bits of Pokémon-related information were saved for the end of the livestream in the form of a Pokémon themed trailer for the game. We see that Charizard, now independent of his trainer, Red, and Red’s other Pokémon, Squirtle and Ivysaur, will be making his triumphant reappearance in this edition of the game. Charizard picks a fight with Mario, presumably because they are both fire elementals (?), but the feud gets broken up by a rouge ball of water.  The camera pans back to the water ball’s origin to find a Greninja hanging from a branch. 

Yes, ladies and gentlemen: Greninja “Makes a Splash” into the fight.

In other, more general, news, the release window for the 3DS version of the game is “Summer 2014” while the Wii U version is slated for “Winter 2014.” If you plan on picking up the 3DS version, I’ll see you on the battlefield soon.

Filed under Pokemon Smash Bros. Super Smash Bros. Wii U 3DS Charizard Mega Charizard Greninja Mario Pikachu Mega Lucario Lucario SSB4 Mega Keldeo Gogoat

1 note &

Interview with Aaron Zheng

What got you started in Pokemon?

I first got into Pokemon by watching the anime on TV as a kid. After a bunch of my other friends bought their first Pokemon game back in 3rd grade, I got a copy of Pokemon Emerald. That was my first Pokemon game, and I fell in love instantly.

How long have you been playing in the VGC?

"I’ve been playing VGC since 2008, which was its first official year."  — Aaron Zheng

I’ve been playing VGC since 2008, which was its first official year. Despite the fact that I’m one of the younger competitors in the Masters division (I was the youngest American at the World Championships last summer in Masters), I’ve been playing VGC longer than most other players have been.

What brought you to the VGC?

I’ve always been into the Pokemon video game, but there wasn’t a competitive outlet for it until 2008. I used to be a pretty avid TCG player, and in the 2008 season, managed to qualify for Worlds in the Juniors Division. After coming off a top 16 finish at Nationals in the TCG, Pokemon announced the “Pokemon Video Game Showdown,” where they would send 16 Americans to face off against 16 Japanese players in Orlando. Since there was a qualifier right in NYC, I decided to try my luck, and managed to win an invite/trip to Orlando. I chose to compete in the video game over the card game, and since then, I’ve become a pretty intense VGC player.

In one word, how would you describe your style?


How would you get people or encourage people to start making competitive team?

First of all, get a feel of what competitive battling is like by watching YouTube videos and battles. The jump from casual to competitive is pretty huge and it’s a completely different experience to the game. Once you have some understanding of what competitive battling is like (basics like EVs, IVs, natures, team synergy, etc.), figure out what tier you’re interested in playing (VGC, OU, etc.). Building a competitive tier is completely dependent on what format you are playing.

I think the best way for people to start off is for them to take use some “standard” or typical stuff. It’s more important for people to get a feel of what competitive battling is like first. I don’t advocate copying teams or using standard sets to win, but I think it’s a good way to understand competitive battling.

For the actual competitive team building, I like to start with a Pokemon I want to build around and work my way around that Pokemon. One of my YouTube videos walks through this process. It’s like a domino effect: you choose one Pokemon and base your next Pokemon off the previous one’s weaknesses.

What’s your favorite part of battling? 

When you predict your opponent’s moves perfectly.

What’s your least favorite part?

When you’re one step above your opponent the entire game and all of that goes away because of luck like a flinch or a critical hit.

Do you prefer double battles? What about singles or triples?

I absolutely prefer double battles. I used to play a lot of singles and I tried triples but neither are as fun as doubles are for me. It’s such a dynamic format and there is so much prediction involved. However, I like to play the other formats once in a while and I still enjoy them a lot as well. I just prefer double battles after playing it for the last six years.

How does your YouTube channel differ from all the other Pokémon ones?

"I try to offer pure, honest, competitive commentary."  — Aaron Zheng

I don’t think it really differs that much from all the others, but I try to offer pure, honest, competitive commentary. I think I have a lot of experience which carries through when I provide content for the community. I also spend a lot of time writing individual Pokemon analyses and general how-tos. I’m hoping that my videos can expand to an even broader audience to get even more people to play VGC, which is a format that very few YouTubers cover.

What has been your most difficult experience in either the VGC?

Probably falling short in the 2011 World Championships. After an undefeated run to win Regionals and winning my first national title, I had high expectations and thought that the world championship would be mine. Fate wasn’t on my side though, as I played my best friend in the first round, misclicked in round two when I had the win on my side, and missed 3 Rock Slides in a row in the third round. It hurt even more because the player who ended up winning in the Seniors Division used pretty much my exact team, while I finished 17th. It was humbling experience though, and that performance taught me a thing or two about losing.

What is your greatest accomplishment?

3rd at the 2013 Pokemon World Championships, especially since last year was my first year in the Masters Division. 1st at 2012 US Nationals in the Seniors Division comes as a close 2nd though.

What is your favorite Pokémon and why?

It used to be Scizor back in 5th Gen. because I used him on all my teams, but I’d probably say Rotom-W now. I have a love-hate relationship with Rotom-W, because it carried me all the way throughout the 2013 World Championships, but missed 5/6 Will-o-Wisps in one of the most important sets of my life (semi-finals at Worlds). It’s still a really cute Pokemon though!

Filed under Pokemon Interview Aaron Zheng YouTube 3rd Place Worlds Nationals Rotom-W Scizor VGC EV IV OU Masters

5 notes &

Mega Monday: Gengar

The ‘Shadow Pokémon’ originated in Kanto and has been a fan favourite ever since. Gengar was also one of the first Pokémon ever designed in the manga preceding the video game, and is featured in the opening scene of the first ever Pokémon episode, making Gengar a staple of the franchise since day one.

Competitive Analysis

Gengar has been popular since the first generation when its evolutionary line represented the only ghost types in the game. That has since changed but they still have the unique typing of Ghost/Poison. Combined with the highest special attack and speed of any ghost or poison type (speed stat is tied with Crobat), Gengar is an extremely competitive Pokémon. Without the mega evolution, Gengar has the highest base stat total of all non-legendary ghost types, while Mega Gengar has a base stat total that matches the likes of Darkrai. An extra 100 points to an already fantastic Pokémon means that Gengar becomes a competitive terror.

Ability: changes from Levitate to Shadow tag


HP – 60 -> 60

Attack – 65 -> 65

Defence – 60 -> 80

Special attack – 130 -> 170

Special defence – 75 -> 95

Speed – 110 -> 130

Total – 500 -> 600

When the stats and details for Mega Gengar were released many people felt it was overpowered, some others thought it looked ridiculous (particularly the shiny) and others were like wow, does it get any better than a ghost with a third eye that is super-fast and strong?! Sadly, the smogon community was part of the first group and quickbanned Gengarite from OU. The argument is that Mega Gengar suppresses defensive teams to the extent that it’s unfair and can regularly set up sweeping opportunities with ease. The counter argument would be that although Mega Gengar is rapid (98.3 percentile rank for speed) and strong (99.5 percentile rank for special attack), it is weak to 4 types, Ghost, Dark, Psychic and Ground which leave it ripe for a OHKO from a wide variety of moves. Mega Kangaskhan (also banned by smogon) in particular can destroy Mega Gengar with Sucker Punch, although this is a matter of predicting if it will be used or not. It also loses the ability to hold an item due to the Gengarite stone, which results in an offensive monster that is defensively weak (a solid special defence is welcome but limited due to the low HP).

Strategy and Movesets

A massive special attack rating allows STAB moves such as Shadow Ball and Sludge Bomb to be particularly damaging. With the introduction of Fairy types, Poison moves have taken on a new significance, giving Gengar solid coverage with STAB moves. Hex is also a useful move if you regularly use status moves, as an affected Pokémon will be hit with a STAB move with a power of 130 from a Pokémon with a 170 special attack. Fearsome. Gengar can take advantage of this with Confuse Ray, or TM moves such as Toxic or Will-O-Wisp, although I would recommend using another Pokémon to use the status moves as you want to utilise Gengar’s speed and special attack as much as possible.

The ability Shadow Tag prevents opponents from fleeing, unless they are Ghost types or use a move such as U-turn, Volt Switch or Baton Pass. Competitively, this is a useful ability, as it can trap opponents that regularly switch out but it doesn’t come into effect until the second turn and gives Gengar a weakness to Ground moves. The casual player may not feel the benefits of Shadow Tag, with less switching taking place and an extra weakness leaving Gengar somewhat vulnerable. Although if a team is set up around using Mega Gengar and Shadow Tag, it can be deadly.

Competitively, Gengar’s nature should either be timid (Speed + / Attack -) or modest (Special attack + / Attack -). With massive special attack stats, a modest nature is super effective, but for those concerned about other fast Pokémon , getting the first hit can be vital (particularly with poor defensive stats) which lends itself to a timid nature.

Gengar’s EV’s should be fairly straightforward; focusing on speed and special attack with 252 EV’s each, with a nominal 4 on any defensive stat. Although, if Mega Gengar is designed to play a stalling role on your team, putting some EV’s towards HP is not a bad idea.

The following set is the set that I use personally. All of my competitive Pokémon are fast and strong, my main tactic being to go for the OHKO before they get a chance to attack. With this in mind, moves like Hypnosis, Substitute and Protect that work well with Shadow Tag hold no appeal to me.


-           Shadow Ball

-           Sludge Bomb

-           Hex / Psychic / Dark Pulse / Dazzling Gleam / Energy Ball

-           Thunderbolt

The two STAB moves should be standard here, and if super effective will OHKO a lot of opponents, unless they are very very defensive. Thunderbolt is a favourite of mine as the likes of Talonflame and Greninja are popular this generation and it also provides some coverage against rain teams. The other moves highlight the wide spread of moves that Gengar can learn. These should be altered depending on your team setup and type coverage. Shadow Ball provides coverage against other ghost types, while Dark Pulse (Psychic), Dazzling Gleam (Dark) and Energy Ball (Ground) all provide options to counteract Mega Gengar’s weaknesses.

Angel of Death

-           Shadow Ball

-           Substitute/Protect

-           Protect/Destiny Bond

-           Perish Song

This set takes maximum advantage of Shadow Tag, by trapping opponents and using Perish Song to give them an inevitable death after 3 turns. Substitute and Protect serve to keep Mega Gengar alive to utilise Shadow Tag, while Destiny Bond offers an alternative if needed.

There are various movesets that lie somewhere between the two mentioned above, in an attempt to combine Mega Gengar’s great move coverage while stalling the opposition team with Shadow Tag. It comes down to personal preference, but regardless of how you use Mega Gengar, it will be a welcome addition to your team. Mega Gengar is versatile, and when used correctly, it can be devastating and almost as annoying as the first time you encounter Mat Block!


The design of Mega Gengar seems to have split people. I remember watching a video, just after X and Y came out, of someone ridiculing Mega Gengar because it had a third eye and the shiny was white. To me, a white ghost with a third eye is amazing but it’s just a matter of taste. I find that in triple battles at least, a shiny Mega Gengar draws people to attack it, sometimes throwing 2 or even 3 moves at it, which obviously leaves their team open to the rest of your squad. Mega Gengar in general looks terrifying, which matches the role that it can play effectively.


Mega Gengar has not yet appeared in the anime

TCG Usage

Mega Gengar does not yet have a trading card but if it did it would most likely be a Psychic type, the same as past Gengar cards.

Closing Remarks

Mega Gengar is versatile and can play a number of roles in a team. Shadow Tag can frustrate opponents when combined with Perish Song and Protect/Substitute but an all-out attack Mega Gengar also has benefits. There are obvious counters such as the move Sucker Punch and 4 weaknesses leave Mega Gengar open to a wide spread of potential OHKO’s. However, Mega Gengar can be outstanding if the situation is right and it has raised a number of questions about the legitimacy of mega evolutions within competitive play. Nevertheless, it adds a new dimension to battling which Mega Gengar takes full advantage of.

Is Mega Gengar OP? What moveset would you use? Let us know :D

Filed under Mega Gengar Gengar Shadow Ball Shadow Tag Ghost Sludge Bomb Mega Pokemon X Pokemon Y Poison Crobat Anime TCG STAB Dark Pulse

3 notes &

Pokémon For Everyone!

The Pokémon Company International kicked off MIPTV by announcing its newest feature-length animated film, Pokémon the Movie: Diancie and the Cocoon of Destruction, which is now available for license. The movie features Ash and Pikachu, plus other classic Pokémon as well as those making their animation debut from the blockbuster Pokémon X and Pokémon Y video games. With more broadcast and VOD partners signed, brand-new TV animation in homes, and the new movie on the horizon, 2014 promises to be a strong year for Pokémon animation.

Pokémon’s expanded VOD offerings include deals with Netflix and Hulu. Fans in all Netflix territories have enjoyed classic Pokémon seasons and movies since content launched in March, and fan favorite Pokémon animation also debuted on Hulu in the US this February. The Netflix and Hulu deals come after The Pokémon Company International launched the Pokémon TV application for iOS and Android devices in 2013.

Fans in Russia will once again enjoy their favorite animated episodes, as Pokémon and the Russian free-to-air broadcaster 2X2 recently signed a deal to begin airing Pokémon the Series: XY this September. The season, which is already airing in numerous markets around the world, brings the total number of Pokémon episodes to nearly 800. 2X2 joins European partners including CITV in the UK, Gulli in France, K2 in Italy, YEP! in Germany, Clan TV in Spain, TV4 in Sweden, TV2 in Norway, VT4 and Club RTL in Belgium, and Disney XD in markets across Europe. Other broadcast partners are Cartoon Network in the United States, Australia, New Zealand, and Latin America; Eleven in Australia; etv in South Africa; and YTV in Canada. 

A leading children’s entertainment franchise, Pokémon features a wide array of offerings including video games, the Pokémon Trading Card Game, animation, and various licensed products. Pokémon X and Pokémon Y recently became the fastest-selling video games for the Nintendo 3DS system, selling nearly 12 million copies worldwide since their October 2013 launch and adding to the more than 245 million Pokémon video games sold to date. With more than 20 billion Pokémon TCG cards shipped globally and animation licensed for broadcast in more than 160 countries and in more than 30 languages, Pokémon is a long-standing hit among fans around the world.

Filed under Netflix Hulu Pokemon Movie VOD Russia YEP Canada TV4 Diancie Cocoon of Destruction Movies Pokemon X Pokemon Y MIPTV TCG Nintendo 3DS

4 notes &

Fairy Friday: Sylveon

Imagine this, you have an Eevee you have had this Eevee for a long time, (maybe since I don’t know Fire Red?) This Eevee has traveled with you through Kanto to Sinnoh and even to Johto, then to Unova. Now its time for Gen VI, and now that Pokébank is finally out your precious Eevee can come into the wonderful new region of Kalos. Kalos is the home of so many new Pokémon and mechanics in the Pokémon universe the two biggest being Mega Evolution and the new Fairy Type. Since this isn’t Mega Monday, I would like to welcome you all to another fairly interesting Fairy Friday! Today’s topic is if you haven’t guessed, is Sylveon.

Competitive Analysis

Today we will be going over some competitive analysis for Sylveon. If you are thinking of putting one of the Eeveeloutions on your team and don’t yet have a strong Fairy-type on your team yet, you really should consider Sylveon.

If you want to get a Sylveon on your team you’re going to have to show your Eevee some love Specifically in Pokemon Amie. You will need a two heart rating in its affection and knowing a Fairy-Type move While leveling up.


"Sylveon has the ability Cute Charm, and the hidden ability Pixilate."

Sylveon has the ability Cute Charm, and the hidden ability Pixilate, Cute Charm works a lot like Static except with infatuation, so that means whenever an opponent’s attack makes contact there is a 30% chance of the opponent becoming infatuated with your Sylveon. Remember that your Sylveon has to be the opposite gender than the opponent for that to work.

Pixilate, however to me is a much more impressive ability for Sylveon. It changes all of Sylveon’s Normal-Type moves into Fairy-Type moves and gives all of those attacks a 30% boost in power! This takes a move like Hyper Voice to an astonishing 117 base power thats above the new power for Fire Blast, Blizzard, Thunder, etc. and that doesn’t even put STAB into account.  Most Sylveon that I see in the battling circuit make use of this ability by having Hyper Voice on their Eevee when it evolves into Sylveon. This is Achieved by taking your Eevee to the Move Tutor in Lentimas town in Black 2 or White 2 and trading in 6 blue shards.

Sylveons base stats are pretty good like all Eeveeloutions it has a total of 525 which puts it in pretty good standing. So without any ado, Sylveons base stats are

Base Stats

HP: 95

Attack: 65   

Defense: 65

Special Attack: 110   

Special Defense: 130

Speed: 60


As I see it Sylveon has a massive special bulk. In other words, It can really take a hit from just about any special assailant. With an impressive stat in Sp. Attack, it can also function easily as an effective sweeper. Unlike others of the Eevee family, Sylveon’s movepool seems open enough to have a large number of viable moves that can work well with a lot of different sets, Letting you be creative and bring new surprises (like Pixilate) to the table.


Sylveon is “slow”. In terms of Base stats being outsped by all of its Eeveeloution kin and other select non-evolved pokemon such as Chimchar or even a Charmander (and that’s just the tip of the iceberg) not to mention it’s substellar attack and defense stats. This Pokemon was clearly not designed to go against a physical attacker.

Potential Strategies

By now you all are probably thinking, “Hey, we didn’t just come here for a commentary. We want a way to use this pokemon to the best of it’s ability!” Well wait no longer because it is time for just one of ways that you may use a Sylveon:


The upcoming moveset is a template and while it may suit the circumstances that it will go into it is by no means a perfect moveset. Feel free to use whatever moves or stat orientations that you feel work best, and remember this is pokemon it is supposed to be fun.

Wishful Thinking

Move 1: Hyper Voice

Move 2: Calm Mind  

Move 3: Wish

Move 4: Protect

Item: Leftovers

Ability: Pixilate

Calm Nature (+Sp. Defense/ -Attack)                          

Effort Values: 252 HP, 4 Defense, 252 Sp. Defense


This Moveset should give you a lot of time to think about your next move. With this EV spread and a perfect IV your HP and Special Defense stats will be at 394 and a special attack at 256 you will be hitting hard with Hyper Voice, scouting out with Protect, and giving one of your pokemon 197 HP with Wish. Should you not think that your attack will go through a tougher opponent just sit back relax; and think with Calm Mind not only do you get a boost to your attack but you’ll also be able to take more hits defensively.

In the TCG

Sylveon has made two TCG appearances two versions of the same card. The first appearing in English markets as part of the Sylveon Collection box set along with all the other Eeveeloutions. he second appearing in the Sylveon Half-Deck as part of the X & Y trainer kit.

In the Anime

Sylveon made it’s Anime debut in Eevee & Friends, the Pikachu Short name that accompanied Genesect and the Legend Awakened, The sixteenth Pokémon movie.

In the Anime proper, Sylveon will appear in Kindergarten Chaos the thirteenth episode of the X & Y arc. Which is set to air on April, 12, 2014 in the United States.


  • Sylveon is based on a sylph a, mythological fairy related to the air (Which might have something to do with why I along with many others, thought Sylveon was a flying type).

  • Sylveon is the only Eeveeloution that was introduced without a pairing (such as Umbreon and Espeon/ Leafeon and Glaceon).

  • The way Eevee evolves into Sylveon is completely unique to Eevee as in it is the only Pokémon that evolves with the use of Pokémon Amie.

  • Sylveon’s Japanese name is Nymphia.

  • Sylveon shares an origin with Sylphymon from the Digimon universe.


In conclusion,it is obvious to me that a whole lot of love and time went into designing Sylveon. It is an amazing Pokémon worthy of a place on anybody’s team whether it be on a casual or a competitive team.

Filed under Fairy Friday Sylveon Fairy Moonblast Pixilate Pokemon Special Attack

1 note &

Anime Episode Review: XY011 “The Bamboozling Forest”

In this segment, several of our writers will give their thoughts on the episode of the Pokémon anime that was most recently broadcasted in English. This week, we have Jason Koole, Aimee Marie, and Mitchell Wolfe to say a few words about Episode XY011: “The Bamboozling Forest.”

Jason Koole Overview 

The episode opens with Ash and company having a picnic, when the most adorable Pokemon tumble out of the bushes. It’s Pancham! The adorable panda that evolves into one of the most awesome looking HM slaves. The two Pancham are interested in Chespin’s food. Pancham’s are being super-tricksters though, and basically convince everyone that they merely want to share food. Pancham then proceeds to just eat all of their food, quick enough to where no one can stop them.

Team Rocket, who was watching Ash and company earlier in the episode, decide to make matters worse and bust in all Team Rockety in their Meowth Balloon. They use a net to capture everyone’s main Pokemon. Team Rocket, happy in their success, argue about who gets to take credit for the capture. They stupidly get in a fight and blow up their balloon, basically negating any amount of success that they had.

Meowth hits a Pangoro while falling from the explosion. Pangoro then decides to blast-off Meowth, throwing him into the distance. Pikachu ends up rejoining with Froakie after the fall. Then they run into Chespin. Chespin comedically fell head first into the ground and looks pretty stuck, but Pikachu and Froakie are able to get him out. Then they notice Meowth hanging from tree branches and vines. The Pokemon debate on whether to help out Meowth, and Pikachu ends up deciding to help. This was kind of dumb on Pikachu’s part because Meowth is trying to be a sneaky sneak and plot a plan to capture everyone, but Froakie ain’t having none of that.

"Normally, I don’t like Fennekin that much, but the next few scenes were just adorable."

Meanwhile, Team Rocket is picking on Pancham, but don’t notice the Pangoro coming up behind them. Obviously, they blast off. Cut to Pikachu and company finding Fennekin. Normally, I don’t like Fennekin that much, but the next few scenes were just adorable. Froakie helping Fennekin was really cute and it was nice to have some Pokemon interaction. We have another cut back to Team Rocket, who run into a Pumkaboo just chilling and raving with its lantern lights. Jesse tosses a Pokeball at it and catches it without any effort.

We cut back to the Pokemon. They end up defending themselves from the Pangoro from earlier in the episode, and Chespin ends up incinerating the twig in Pangoro’s mouth. This apparently takes away any sort of fighting spirit that Pangoro has and he just folds in sorrow. Ash and company reunite with the Pokemon at this point and are sent on a small fetch quest to get Pangoro a very specific bamboo twig.  

Of course, they come back to find that Team Rocket took this opportunity to tie Pangoro up, rather than capturing it with a ball like Jessie did to the Pumpkaboo a few scenes earlier. A battle ensues with said Pumkaboo Leach Seeding the heroes’ Pokemon into submission. Ash does this really awesome thing where he runs through a slew of attacks to deliver the twig to Pangoro. Pangoro then delivers the most Mega of Punches to Team Rocket and sends them flying. Ash and company leave the Pangoro and Pancham on good terms and continue on their journey.

Overall, I liked the episode. It was quite a bit better than I expected and the episode had a bit of everything. It had character interaction, an interesting episode gag with Pangoro throwing Team Rocket around a couple of times, a moment of awesome for Ash, and Pokemon personality development. Pokemon runs on a Monster of the Week type formula, and this episode had enough quirks or development to set it apart from the others, for me.


Aimee Marie Overview 

We start off with Team Rocket watching Ash and the Gang from their balloon. Obviously they will be up to mischief in the episode. In the meantime, Ash and the others were settling down and having a lunch break before they heard noises. Froakie all down for protecting the group, uses his Frubbles attack which then reveals the two very adorable Pancham. I’ve seen enough episodes of pokemon to know that the appearance of adorable and cutesy pokemon only means that some trickery is afoot. A little similar to the Darumaka episode in the Unova Saga. And even pikachu tried to warn ash of this. It didn’t help that Clemont used yet another invention to a fail only to the audience. The Panchams consume all of the food of the gang but before much could happen Team Rocket made their presence known by capturing Pikachu, Froakie, Fennekin and Chespin. If you yourself has seen multiple episodes of pokemon, you know the traditional formula by now. Whenever Team Rocket captures pokemon and flees in the beginning of the episode, before even the first commercial break they will somehow separate themselves from said captives and of course Meowth. And with Wobbufet back with Jesse, there is always something wrong bound to happen.

"Jesse catches a Pumpkaboo which makes the second ghost typed pokemon she has ever owned."

As the episode moves along, I as a fan begin to see little thing that set off my smiles. When Pikachu finds Froakie, he’s using his frubbles as a mask which he does in the first episode of the season. Watching Froakie use his frubbles always makes me happy, though i’m not sure if that’s cause i like the cuteness and how much frubbles is in response to Froakie’s character OR if it’s cause I love Froakie in general. I also love how Fennekin matches Serena’s personality as Fennekin is worrying about the dirt on its tail. I don’t want to give every little detail that happens in the episode but i will say that in this episode one of the big points to it was that Jesse catches a Pumpkaboo which makes the second ghost typed pokemon she has ever owned. It will be interesting to see how this pokemon benefits Team Rocket. Overall, This was a general episode with a similar formula as other seasons, but you can’t put too much fault into that. With so many pokemon and environments in the pokemon universe, not every formula is gonna be the same. I enjoyed the episode and i thought it was just overall nice. I also love the idea of Pangoro being a “sad panda” because he doesn’t have a sprig. It definitely adds character to Pangoros everywhere though i am sad that this episode might that there’s a huge chance that Ash will NOT have a Pancham or Pangoro on his team. I look forward to next week’s episode. 


Mitchell Wolfe Overview

If “The Bamboozling Forest” isn’t a filler episode, I don’t know what is.  The only thing of consequence that took place in the episode is Jessie’s capture of a Pumpkaboo which was a bit overdue considering that James has had his Kalos Pokémon, Inkay, for quite a while now and Wobbafett using Counter and Mirror Coat on absolutely everything has been getting a bit repetitive.

"Seriously? We can just do that? That kind of changes the entire dynamic of the show. "

So, the gist of the story here is that two Pancham have just been palling around the forest between Lumiose City and Cyllage City (spoiler alert to the video game players: No, this place shouldn’t exist) and they’ve been SUPER hungry. Finding Ash and the gang, they each steal about three full plates of food.  Ash and the gang, true to form don’t care at all. This is also a nice opportunity for Clemont to show off that he’s a cool science guy who does scientific science that Ash loves so much by creating a machine that allows humans to understand Pokémon. Seriously? We can just do that? That kind of changes the entire dynamic of the show.  Whatever, though. This is just a filler episode, though; they’ll probably never use that again.

The rest of the episode is humorous, but largely consists of repeated plot devices that the series has gotten so comfortable with. There’s a bit where a Pangoro charges at just about everything it sees, being an all-around jerk; there’s a bit where Meowth tricks Pikachu and the other Pokémon into thinking he’s on their side; there’s a bit where Ash & Co. need to find a new twig for Pangoro’s mouth after Chespin destroyed his other one.  It’s a pretty typical episode that reminds me a bit of all the filler that was so common back between Unova and Kalos on the Decolore Islands.

All in all, I’m not that impressed with it. Typically, even filler episodes try to say something with the half hour they are allotted. I’m not sure what this episode is saying, if anything.  I will say, however, that Pancham seems like a pretty usable mascot and that I’m surprised that the Pokémon Company isn’t pushing Pancham harder than they are. This episode is a pretty good indication of Pancham’s playfulness and it would be strange if we won’t be seeing a lot more of Pancham later in the series.


Even though Pancham is a neat character that adds to the episode and we finally see Team Rocket’s Pokémon collection expand, the plot is just so bland that I can’t give the episode any rating higher than 4.

So there you have it. Two 7s and a 4 out of 10 averaging to a 6/10. Let’s see if next week’s episode is better or worst on the next Anime Episode Review!

Filed under Pokemon Anime Bamboozling Forest XY Pokemon X Pokemon Y Meowth Pancham Pangoro Froakie Ash Team Rocket

0 notes &

Roadmap to Worlds

More than 30 countries around the globe are set to host Pokémon National Championships over the next few months. These tournaments also provide Pokémon X and Pokémon Y video game players and Pokémon Trading Card Game (TCG) players with an opportunity to earn an invitation to the 11th annual Pokémon World Championships in Washington, D.C.

  • 2014 Pokémon German National Championships: May 3–4, 2014, in Bochum, Germany
  • 2014 Pokémon UK National Championships: May 24–25, 2014, in Manchester, England
  • 2014 Pokémon Italian National Championships: May 31–June 1, 2014, in Milan, Italy
  • 2014 Pokémon Canadian National Championships: June 28, 20414, in Kitchener, Ontario
  • 2014 Pokémon US National Championships: July 4-6, 2014, in Indianapolis, Indiana

The 2014 Pokémon World Championships venue has been revealed and will take place at the Walter E. Washington Convention Center in Washington, D.C., August 16-17, 2014. The convention center will be decked out with one-of-a-kind Pokémon paraphernalia for the thousands of players, fans, and families in attendance.

Filed under Pokemon Worlds 2014 TCG VGC Road to Worlds Video Game Pokemon X Pokemon Y Canadian Italian UK German US Washington DC

4 notes &

Mega Monday - Mega Aggron

Aggron is reacting to the held Aggronite! That must mean it’s Mega Monday (on Wednesday)!

Hello again readers! It’s Monday again but don’t get the blues! Instead, get ready for the second edition of Mega Monday.

Today’s Pokémon first appeared in Generation III and has been one of my favorites since because of its bulkiness and a familiar look that has led me to consider it as the spiritual successor of the “first” Pokémon Rhydon. Please welcome Aggron and Mega Aggron, the Iron Armor Pokémon.


"While many Pokémon swap types once they Mega Evolve, Mega Aggron sheds Rock to become mono-Steel."

While many Pokémon swap types once they Mega Evolve, Mega Aggron sheds Rock to become mono-Steel. Thanks to the addition of Filter, all super effective moves against Mega Aggron have their damage reduced by ¼. Factoring in that Mega Aggron only takes super effective damage from Fighting, Fire and Ground you have a really good combination with its monstrous defensive stat. This means that Fighting (predominantly physical attacks) and Ground (let’s be honest here, it’s mostly Earthquake you’ll run into which is physical) hit against Mega Aggron’s bulky 230 Defense stat and get their damage cut. Adding in Steel’s natural immunity to poison and ½ damage from both Fairy and Dragon (as well as 8 others!)  leads to quite the sturdy Pokémon. Perfect for swapping into a physical attack and taking the hit while Mega Evolving and preparing to lay down the Iron.

Mega Stats

{C}·         Ability: Sturdy, Rock Head, or Heavy Metal <becomes> Filter

{C}·         HP – 70

{C}·         Attack – 110 <becomes> 140

{C}·         Defense – 180 <becomes>  230

{C}·         Special Attack – 60

{C}·         Special Defense – 60 <becomes> 80

{C}·         Speed – 50

As if Aggron’s 180 Defense stat wasn’t impressive enough, it gains an additional 50 points which ties it with Shuckle (I know right?) for the highest Defense stat in the game! Its 110 Attack stat was no joke either but it gains another 30 points there to make this not just a Wall with no bite (not the move as it doesn’t actually learn Bite) but instead this becomes a tank in the offensive and defensive sense. Its Special Defense stat leaves a bit of room for improvement but as the meta-game is more physically oriented for the time being it works out.

"The fact that it decreases the damage from the remaining three types means that Mega Aggron is likely to take a licking and keep on ticking."

The loss of Rock Head as an ability changes up the ideal move set a little but Filter is an amazing ability. Mega Aggron is already immune to Poison, takes normal damage from 4 types and takes 1/2 damage from 10 types already just because of its Steel typing. The fact that it decreases the damage from the remaining three types means that Mega Aggron is likely to take a licking and keep on ticking.

Mega Aggron could use more options in the offensive side of its move pool but it still has plenty of options that it can use to its advantage with its best STAB options being Iron Head (80 Power, 100% Accuracy and a 30% chance to make the target flinch), Iron Tail (100 Power, 75% Accuracy and a 30% chance to lower the target’s Defense) or Heavy Slam which does damage based on how much heavier Aggron is than its opponent. Sometimes that can be useful and provide a maximum of 120 Power if Aggron is 5 times heavier than the opponent. However, the power can be as low as 40 if used against a target that Aggron is up to double as heavy as. Each of those moves are learned naturally through level up and therefore do not require egg move breeding to pass on.

Mega Aggron is one of the bulkiest Pokémon though and as such it has the some powerful defensive options available to it:

·         Harden (Raises Defense by 1 stage)

·         Protect (Negates any attacks this turn)

·         Iron Defense (Raises Defense by 2 stages)

·         Curse (Lowers Speed but Increases Attack and Defense by 1 stage)

Curse is worth noting as Mega Aggron’s speed is already likely something you’re not utilizing and boosting both Attack and Defense at once can definitely be worth utilizing. However, Mega Aggron does have a decent selection of Attacks at its disposal including (moves with STAB are in bold):

{C}·         Iron Head (80 Power, 100% accuracy and a 30% chance to make the target flinch)

{C}·         Iron Tail (100 Power, 75% accuracy and a 30% chance to lower the target’s Defense)

{C}·         Heavy Slam (40-120 Power, 100% Accuracy with damage based on weight difference)

{C}·         Earthquake (100 Power, 100% Accuracy)

{C}·         Power-Up Punch (40 Power, 100% Accuracy and raises Attack by 1 stage)

{C}·         Superpower (120 Power, 100% Accuracy and lower’s the user’s Attack and Defense by 1 stage)

{C}·         Stone Edge (100 Power, 80% Accuracy and an increased chance for critical)

{C}·         Dragon Claw (80 Power, 100% Accuracy)

{C}·         Brick Break (75 Power, 100% Accuracy)

{C}·         Payback (50 Power, 100% Accuracy with 2x damage if attacking second)

{C}·         Return (Up to 102 Power, 100% Accuracy with damage based on happiness)

Additionally, Mega Aggron has a few utility moves that are worth mentioning based on his capabilities as a wall.

{C}·         Roar (Forces opponent to switch Pokémon)

{C}·         Dragon Tail (60 Power, 90% Accuracy and forces opponent to switch Pokémon)

{C}·         Rest (Sleeps for 2 turns and completely heals)

{C}·         Substitute (Sacrifices ¼ HP to place a doll with that amount of HP that blocks any attacks against the Pokémon until destroyed)

{C}·         Rock Polish (Raises Speed by 2 stages)

{C}·         Toxic (Badly poisons the target)

{C}·         Stealth Rock (Causes damage as opposing Pokémon switch in)

{C}·         Thunder Wave (Inflicts Paralysis)


Mega Aggron has a lot of other attacks available to it that are hindered either by base power or accuracy (under 80% accuracy or even 90% can be quite risky and a turn with a miss is a wasted turn). However, it should be apparent that while its stats aren’t balanced, its move pool is.

Build 1 - Tank: (252 Atk, 252 Def, 4 HP; Rock Head>Filter; Adamant/Impish)

{C}·         Earthquake

{C}·         Iron Head

{C}·         Thunder Wave/Toxic

{C}·         Dragon Tail/Stealth Rock

For this build, Mega Aggron has Earthquake to cover those pesky fire types, Iron Head for STAB, Thunder Wave to cut the opponent’s speed and possibly hinder them for a turn (or more if you’re really lucky) and either a forced switch or damage after a switch for a little more control on the situation.  Alternatively, you can use both Stealth Rock and Dragon Tail here with Earthquake and Iron Head for coverage and extra damage.

Build 2 - Annoyance: (252 Atk, 252 Spd, 4 Def; Rock Head>Filter; Adamant/Jolly)

{C}·         Dragon Tail

{C}·         Stealth Rock

{C}·         Iron Head

{C}·         Curse/Thunder Wave

This move set is designed to take advantage of Mega Aggron’s massive Defense and Attack by using Dragon Tail to choose your opponents. Switch into an attack that you know will be physical and possibly something that the 10 resistances or poison immunity can help mitigate. Afterwards, you have the option to set up with Curse to prepare for a sweep or Stealth Rock to prepare for your bread and butter of Dragon Tail. Anytime an opponent attempts to setup, you make them switch. Anytime an opponent tries to bring in something you can’t handle with Mega Aggron, Dragon Tail. When you’re finally ready, Iron Head with STAB may even allow you to sweep. Stat wise, build around speed in an attempt to out-speed the opponent which is hard with such a low base stat. Alternatively, Thunder Wave can be used to help out-speed the opponent. Too bad it can’t hold Quick Claw right?

Build 3 - Classic Rest-Talk: (252 Atk, 252 SpD, 4 HP; Rock Head>Filter; Adamant/Impish)

{C}·         Rest

{C}·         Sleep Talk

{C}·         Iron Head

{C}·         Dragon Tail

In this classic Rest and Sleep Talk build, you attempt to shore up Mega Aggron’s Special Defense while using Rest to recover HP and Sleep Talk to continue pummeling the opponent. With the right support, this Mega Aggron can last a very long time on the battlefield.

Other Potential Strategies

Mega Aggron has enough Attack/Defense/Utility that you can swap in Protect on any of these move sets or experiment with Heavy Slam or expect to go last and use Payback to make them pay for it. While it is more likely to see action as a powerhouse tank such as the first build or as a classic wall with Rest and Sleep Talk such as in the third build, there are plenty of alternatives and no definitive set for Mega Aggron. What would you use? Feel free to put it in the comments below.


Aggron was already a beautiful Pokémon that looked like it was the spiritual successor for the first Pokémon ever designed (Rhydon). Its appearance was intimidating enough before Mega Evolution but only becomes even scarier with the activation of Aggronite. For its shiny version, Mega Aggron swaps this white steel armor for a light blue armor just as Aggron does. While Mega Evolution has garnered attention for giving a Pokémon a new type, it actually removes Rock and thus the 4x weakness to Ground moves. This obviously works in Mega Aggron’s favor as Steel only has 3 weaknesses on its own.

Unlike the Rhyhorn family, Mega Aggron does not ruin the awesome look of the entire family with an ugly final evolution (sorry Rhyperior).

Worth noting, Aggronite is only available in Pokémon Y and interestingly, Lairon, Aggron’s pre-evolution, can only be found in Pokémon X on Route 18 or in the Terminus Cave. Aron, Lairon’s pre-evolution, appears in hordes in the Terminus Cave on Pokémon X and as such give 5 total Defense EVs per horde. This is an interesting decision that leaves Aggron out of some people’s hands.


Mega Aggron does not currently appear in the TCG but will likely make an appearance soon with a likely weakness to Fire and potentially a resistance to Fairy.


Mega Aggron has yet to appear in the anime but there’s a chance it could show up in Cocoon of Destruction as Mega Evolution will likely be focused and Mega Absol and Mega Scizor are already shown in the trailer. Otherwise, perhaps it can make it into an episode or two.

"Aggronite is only available in Pokémon Y and interestingly, Lairon, Aggron’s pre-evolution, can only be found in Pokémon X"


While Mega Aggron may not have been as rejuvenated and make as big an impact on competitive Pokémon as Mega Kangaskhan or Mega Gengar, it still has a place on the battlefield. With the highest Defense stat and a very respectable Attack stat, Mega Aggron is designed to take hits and give them right back out. Not to mention, Aggron and Mega Aggron just plain look awesome! I’m not saying Aggron is the best thing to come out of Hoenn. But you’d be right if you said so! What do you think? How would you wield the panzer that is Mega Aggron? Let us know below.

Filed under Pokemon Mega Aggron Mega Monday Mega Aggron Steel Rock Pokemon X Pokemon Y Mega Stats Sturdy Rock Head Heavy Metal Filter Defense Strategy Movesets

16 notes &

Sorry, It’s Fake

Hopefully you guys liked… or… eh… enjoyed our April Fools’ joke! We enjoyed making it a lot! Who is we? Well… Wil Brendel did both the Mega Raichu illustration and the in-game mockup. Myself, SBJ, did the page layout of the illustrations, all the fancy text edit, and printed it out to make it look a tad bit more real. Also, a quick shout out to Travis Parton (Travi$ 2.0) for helping with the translations. 

How did you like our joke? What other jokes did you see out there? Let us know in the comments below! 

Filed under Fake Mega Raichu Pokemon Pikachu April Fools' April 2014 Raichu CoroCoro Scans Pokemon X Pokemon Y Mega

33 notes &

April Issue of CoroCoro Debuts Mega Raichu

This article is still developing… 

The April 2014 issue of CoroCoro has unveiled that Raichu will be getting a Mega evolution. The leaked issue doesn’t show much more than the top page, so it is unclear if any other new Mega Pokémon are coming with Mega Raichu or when said Pokémon will be available in game. Our source would like to stay anonymous for now. We are still waiting on translations for the page. 

Filed under Pokemon Mega Raichu Raichu Pikachu CoroCoro April 2014 Pokémon Mega

0 notes &

New Information and Images Regarding Prism Tower Stage for Super Smash Bros. for 3DS

In the early morning of March 28th, 2014, Masahiro Sakurai, creator of the Super Smash Bros. series, released new information and three new pictures of the Prism Tower stage for the new Smash Bros. installment through his special Miiverse channel.  The stage is only to appear on the 3DS version of the game, not on the Wii U version.

In his post, Mr. Sakurai explains that the characters start at the base of the tower and stay on a platform as it ascends up the tower.  The platform eventually drops the players off at the top of the tower so they can enjoy the view.  As Sakurai puts it, “it’s quite a treat.”


Filed under Prism Tower Super Smash Bros. Pikachu Olimar News 3DS Miiverse Sakurai

0 notes &

New Information and Images Regarding Prism Tower Stage for Super Smash Bros. for 3DS

In the early morning of March 28th, 2014, Masahiro Sakurai, creator of the Super Smash Bros. series, released new information and three new pictures of the Prism Tower stage for the new Smash Bros. installment through his special Miiverse channel.  The stage is only to appear on the 3DS version of the game, not on the Wii U version.

In his post, Mr. Sakurai explains that the characters start at the base of the tower and stay on a platform as it ascends up the tower.  The platform eventually drops the players off at the top of the tower so they can enjoy the view.  As Sakurai puts it, “it’s quite a treat.”


Filed under Prism Tower Super Smash Bros. Pikachu Olimar News 3DS Miiverse Sakurai

19 notes &

Google Maps: Pokémon Challenge

Dozens of wild Pokémon have taken up residence on streets, amidst forests and atop mountains throughout Google Maps. To catch ‘em all, grab your Poké Ball and the newest version of Google Maps for iPhone or Android. Then tap the search bar, “press start,” and begin your quest.

© Google 
Pokémon content ©2014 Pokémon/Nintendo/Creatures/GAME FREAK

Filed under Pokemon Google YouTube Android iPhone Google Maps PokeBall Pokemon Challenge Quest Game Freak

1 note &

Day Twelve

A day care laying before me on a tall hill! I think I shall tackle it! I can’t wait for my new adventure.

Early Morning: 7:16 AM

The Pokémon daycare was right in front of me, but I was having some trouble reaching it. Once I curved around the top of the hill, I had to walk back down at a slightly different angle in order to reach the entrance. I kept tumbling down the hill. I returned to the top again, fell back down, went back up, fell back down, checked Bulbasaur’s Pokédex entry for advice, went back up… I couldn’t win. 

After enough tries, I had decided that it simply wasn’t meant to be and was about to give up. However, on my last try, praise Helix, I found sure footing and strolled into the day care.

"Note to self: Seek Bulbasaur’s guidance and wisdom more often!"

I was greeted at the counter by a man offering to take my Pokémon and train them while I was gone! What an amazing idea!  At first I thought about giving him our savior Bird Jesus, but it occurred to me that there was probably very little this old man could teach a messiah.  I thought about giving him Drowzee as well, but Rick Gastly seemed more deserving of some extra nurturing.  Besides, Drowzee has been useful in keeping the evils of Flareon away from the purity that is the Helix fossil.

Late Morning: 11:15 AM

I travelled back into the city for the Pokémon center and healed my team. I then addressed the PC. I withdrew my Pokéflute from the PC, and just to be safe, I also took Surf, Strength, and the Lift Key. I felt these were needed. I also withdrew my Nidorino, The Fonz.  I put DashBat into the PC and withdrew Battery Jesus, the second coming of the Helix fossil’s greatness.  Happy with my team, I headed to my next destination.

"Note to self: Try to figure out WHERE the feelings are coming from. Am I psychic? Or losing it?"

Early Afternoon: 2:30 PM

I decided to start my journey to Cinnabar Island to try to obtain the seventh gym badge from Blaine. The path through Mt. Moon was mostly unmemorable.  When emerging on the Pewter City side, I sped through without revisiting Brock or the museum. I had better stuff to do.

I didn’t stay in Viridian for that long, just long enough to accidentaly make The Fonz evolve into a Nidoking by combing him with the Moon Stone.  Who knew that would happen?

"Note to self: Keep items with unknown outcomes AWAY from Pokémon…. What if it had been the Helix?"

Mid Afternoon: 4:00 PM

It was a short jaunt down Route 1, but then I was home again: Pallet Town. I visited Blue’s sister Daisy, and spent some time with my mom. However, after a few hours, I knew it was time to move on to Cinnabar Island.

Man what a ride! The waves were too strong for me and Lapras! However, Air Jordan and I were saved by two men on a raft who immediately challenged us to a Pokémon battle. Eventually the waves died down enough for us to leave the raft and we continued on our way.

"Note to self: A raft could be a useful investment. A travelling battle ground!"

Evening: 7:40 PM

Upon arriving on the island, I went to the research facility. Although I couldn’t help any of the trainers wanting to trade Pokémon, there was a very interesting individual in his own room at the end of a corridor. 

He was a researcher that built a machine to resurrect fossils! Might I get to meet my great Lord Helix?? I rushed to the PC to deposit some of my team to make room for my Lord. In the heat of the moment I accidently released a few Zubats, but I finally  managed to deposit my Drowzee and get back to the doctor.

After much anticipation the doctor handed me my Savior, now a glorious Omanyte! Once far enough away from the research center, I examined Omanyte. While I couldn’t believe that he was truly a god in such a small mortal form, I felt something awe-inspiring when I held him in my hands. I decided I would head off to the Cinnabar Mansion to give it a once over.

"Note to self: Praise Lord Helix! Or… wait. Is that still his name?"

So, that’s what happened today. I’m currently under a table in the Cinnabar Mansion because there’s this man who’s walking around in front of me shouting about his lost partner and he seems dangerous.

Until tomorrow…


Filed under Lord Helix TPP RED Twitch Plays Pokémon Cinnabar Mansion Zubat Omanyte Savior Lapra